Yorn
Waterdeep: Dragon Heist p. 150
- Size
- Medium
- Type
- humanoid (half-orc)
- Alignment
- lawful evil
- AC
- 11 (leather armor)
- Hit Points
- 32 (5d8+10)
- Speed
- walk 30 ft.
- Skills
- Intimidation +2
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Common, Orc
- Challenge
- 1/2
STR
15
+2
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
11
+0
Traits
Pack Tactics
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Relentless Endurance (1/Day)
When reduced to 0 hit points Yorn drops to 1 hit point instead.
recharge
1/DAY
Actions
Multiattack
The thug makes two melee attacks.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Other data
description
A burly half-orc Zhentarim in the employ of Manshoon