Young Mithral Dragon
Tome of Beasts (Third Party)
- Size
- Medium
- Type
- dragon
- Alignment
- neutral
- AC
- 16 (natural armor)
- Hit Points
- 92 (16d8+20)
- Speed
- walk 50 ft., fly 60 ft.
- Saving Throws
- Dex +9, Con +4, Wis +5, Cha +5
- Skills
- Acrobatics +6, Insight +5, Perception +5, Persuasion +5
- Resistances
- ludgeoning, piercing, and slashing from nonmagical weapons
- Immunities
- acid, thunder
- Condition Immunities
- charmed
- Senses
- blindsight 60 ft., darkvision 120 ft.
- Passive Perception
- 15
- Languages
- Celestial, Common, Draconic, Primordial
- Challenge
- 6
- Lineage
- Mithral Dragon
Traits
Innate Spellcasting
The dragon's innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components:
- At will: tongues
- 3/day: enhance ability
Actions
Multiattack
The dragon makes one bite attack and two claw attacks.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage, and the target loses 3 hit point from bleeding at the start of each of its turns for six rounds unless it receives magical healing.
Bleeding damage is cumulative; the target loses 3 hp per round for each bleeding wound it has taken from a mithral dragon's claws.
Breath Weapon (Recharge 5-6)
A mithral dragon can spit a 50-foot-long, 5-foot-wide line of metallic shards. Targets in its path take 21 (6d6) magical slashing damage and lose another 5 hit points from bleeding at the start of their turns for 6 rounds; slashing damage is halved by a successful DC 12 Dexterity saving throw, but bleeding damage is not affected. Only magical healing stops the bleeding before 6 rounds. The shards dissolve into wisps of smoke 1 round after the breath weapon's use
recharge
D5