Zorhanna's Simulacrum

Keys from the Golden Vault p. 184

Size
Medium
Type
construct
Alignment
neutral evil
AC
12
Hit Points
99 (18d8+18)
Speed
walk 30 ft.
Saving Throws
Wis +6, Int +9
Skills
Arcana +13, History +13
Resistances
damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
Passive Perception
12
Languages
Common, Deep Speech (when it is angry or frustrated), Draconic, Elvish, Gnomish, Sylvan
Challenge
12
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3

Traits

Proficiency Bonus

+4

Magic Resistance

The simulacrum has advantage on saving throws against spells and other magical effects.

Simulacrum

The simulacrum can't regain expended spell slots or use the properties of the shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.) If the simulacrum drops to 0 hit points, it turns to snow and melts away, and the shard solitaire necklace teleports to the safe in Zorhanna's vault tower.

Spellcasting

The simulacrum is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The simulacrum can cast disguise self and invisibility at will and has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
  • 1st level (4 slots): detect magic, identify, mage armor*, magic missile
  • 2nd level (3 slots): detect thoughts, mirror image, misty step
  • 3rd level (3 slots): counterspell, fly, lightning bolt
  • 4th level (3 slots): banishment, fire shield, stoneskin*
  • 5th level (3 slots): cone of cold, scrying, wall of force
  • 6th level (1 slots): globe of invulnerability
  • 7th level (1 slots): teleport
  • 8th level (1 slots): mind blank*
  • 9th level (1 slots): time stop

*The simulacrum casts these spells on itself before combat.

Actions

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spells

disguise self, invisibility, fire bolt, light, mage hand, prestidigitation, shocking grasp, detect magic, identify, mage armor, magic missile, detect thoughts, mirror image, misty step, counterspell, fly, lightning bolt, banishment, fire shield, stoneskin, cone of cold, scrying, wall of force, globe of invulnerability, teleport, mind blank, time stop

Spell Slots

0,4,3,3,3,3,1,1,1,1

Other data

description