Zorhanna's Simulacrum
Keys from the Golden Vault p. 184
- Size
- Medium
- Type
- construct
- Alignment
- neutral evil
- AC
- 12
- Hit Points
- 99 (18d8+18)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +6, Int +9
- Skills
- Arcana +13, History +13
- Resistances
- damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
- Passive Perception
- 12
- Languages
- Common, Deep Speech (when it is angry or frustrated), Draconic, Elvish, Gnomish, Sylvan
- Challenge
- 12
Traits
Proficiency Bonus
+4
Magic Resistance
The simulacrum has advantage on saving throws against spells and other magical effects.
Simulacrum
The simulacrum can't regain expended spell slots or use the properties of the shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.) If the simulacrum drops to 0 hit points, it turns to snow and melts away, and the shard solitaire necklace teleports to the safe in Zorhanna's vault tower.
Spellcasting
The simulacrum is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The simulacrum can cast disguise self and invisibility at will and has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
- 1st level (4 slots): detect magic, identify, mage armor*, magic missile
- 2nd level (3 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): counterspell, fly, lightning bolt
- 4th level (3 slots): banishment, fire shield, stoneskin*
- 5th level (3 slots): cone of cold, scrying, wall of force
- 6th level (1 slots): globe of invulnerability
- 7th level (1 slots): teleport
- 8th level (1 slots): mind blank*
- 9th level (1 slots): time stop
*The simulacrum casts these spells on itself before combat.
Actions
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spells
disguise self, invisibility, fire bolt, light, mage hand, prestidigitation, shocking grasp, detect magic, identify, mage armor, magic missile, detect thoughts, mirror image, misty step, counterspell, fly, lightning bolt, banishment, fire shield, stoneskin, cone of cold, scrying, wall of force, globe of invulnerability, teleport, mind blank, time stop
Spell Slots
0,4,3,3,3,3,1,1,1,1