Dhakaani Ghaal'dar, Guide (Hobgoblin) (TP)

Exploring Eberron p. 210 (Third Party)

Size
Medium
Speed
30
Ability Scores
Con +2
Lineage
Dhakaani Ghaal'dar

Traits

Dhakaani hobgoblins are known as ghaal'dar, "mighty folk"—not to be confused with the Ghaal'dar tribes that dominate Darguun. The ghaal'dar are soldiers, scholars, and leaders, valued for their versatility and their vision. Your ghaal'dar character has the following traits.

Within the Dhakaani caste system, young ghaal'dar are trained to fulfill one of two roles. Guides are diplomats and scholars, while soldiers are devoted to war. As a guide, possibly a duur'kala bard, you've been trained to lead your people.

Ability Score Increase

Your Constitution score increases by 2. And either your Intelligence or Charisma score increases by 1 (your choice).

Age

Ghaal'dar mature at the same rate as humans and have lifespans similar to theirs.

Size

Ghaal'dar are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d10 Height = 4 feet + 8 inches + your size modifier in inches Weight in pounds = 110 + (2d4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Discipline

You have advantage on saving throws against being charmed.

Lead by Example

If you fail an ability check or saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

The Guiding Arts

You have proficiency in two of the following skills of your choice: History, Medicine, Performance, or Persuasion.

Languages

You can speak, read, and write Common and Goblin.