Elf, Sable (TP)

Book of Ebon Tides p. 29 (Third Party)

Size
Medium
Speed
30
Ability Scores
Dex +1, Int +2
Proficiencies
Perception
Lineage
Elf
Spellcasting Ability
Intelligence

Traits

When the elves first began to decline, some chose to stand their ground while others accepted a pact with the shadows. And then there were the sable elves who simply chose to run. Unfortunately, this splinter group of indecisive elves quickly made enemies, and they were scorned by the elves who had seized the opportunity to forge a shadow pact. So now, these sable elves are scattered about the realms in perpetua disgrace, not belonging anywhere. However, they have one redoubt of their own, the Court of Golden Oak. The few sable elves that remain possess the last vestiges of powerful elven magic that helped shape the early phases of the world, and they guard their secrets in isolation. Since there are so few of these elves remaining and only one community to speak of, the sable elf lineage is rapidly dying out. Their power allows these ancient elves to survive in almost any climate, and the dark forests of the Shadow Realm house a handful of these wanderers. Sable elves are dark-eyed, often either red-haired or raven-haired, and silver-skinned. They have tall, willowy frames, similar to other elves. Most carry an irrepressible aura of world-weariness.

You are an elf with a deeper affinity for elven magic that sets you apart from most other elves.

Sable elves follow naming conventions of the ancient elves for their first birth name and their second adopted common name. However, they do not adopt the third name, or lineage name, that some elves do, as a reflection of their disgraced status.

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Alignment

Due to their exiled status, sable elves have lost attachment to many of the values traditionally held by elves. Centuries of solitude have pushed the remaining sable elves in different directions, and a variety of alignments are found within their ranks.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d10 Height = 4 feet + 6 inches + your size modifier in inches Weight in pounds = 90 + (1d4 × your size modifier)

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.

Blood Affinity

Choose a school of magic you have a natural affinity for. You learn a cantrip of your choice from that school. When you reach 3rd level, choose a 1st-level spell from the same school, and when you reach 5th level, choose a 3rd-level spell from the same school. You learn these spells and can cast them at their lowest level. Once you cast one of these spells, you must finish a long rest before you can cast the spell again using this feature. Your spellcasting ability for these spells is Intelligence.

Languages

You can speak, read, and write Elvish and Umbral.