Half-Elf, Mark of Storm (WGtE)

Wayfinder's Guide to Eberron

Size
Medium
Speed
30
Ability Scores
Cha +2, Dex +1
Lineage
Half-Elf
Resistances
lightning
Condition Resistances
charmed
Languages
Common, Elvish

Traits

Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves.

Ability Score Increase

Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age

Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

Alignment

Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.

Size

Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d8 Height = 4 feet + 9 inches + your size modifier in inches Weight in pounds = 110 + (2d4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Sea Monkey

Your base walking speed is 30 feet, and you have a swim speed of 30 feet.

Windwright's Intuition

When you make a Dexterity (Acrobatics) check or any ability check involving operating or maintaining a water or air vehicle, you can roll one Intuition die, a d4, and add the number rolled to the ability check.

Storm's Blessing

You have resistance to lightning damage.

Headwinds

You know the gust cantrip. When you reach 3rd level, you can cast the gust of wind spell once with this trait and regain the ability to do so when you finish a long rest.

Languages

You can speak, read, and write Common and Elvish.

Spells

Gust, Gust of Wind

Other data

conditionImmune

asleep

speedOther

swim 30 ft.