Halfling, Mark of Healing (WGtE)

Player's Handbook (2014) p. 28,

Size
Small
Speed
25
Ability Scores
Dex +2, Wis +1
Lineage
Halfling
Condition Resistances
frightened
Languages
Common, Halfling

Traits

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Alignment

Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

Size

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d4 Height = 2 feet + 7 inches + your size modifier in inches Weight in pounds = 35 + your size modifie

Speed

Your base walking speed is 25 feet.

Lucky

When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave

You have advantage on saving throws against being frightened.

Halfling Nimbleness

You can move through the space of any creature that is of a size larger than yours.

Medical Intuition

When you make a Wisdom (Medicine) check, you can roll one Intuition die, a d4, and add the number rolled to the ability check.

Healing Touch

As an action, you can draw power from your dragonmark to spend one of your Hit Dice and revitalize yourself or a creature you touch. Roll the die, add your Wisdom modifier, and the creature regains a number of hit points equal to the total. Once you use this trait, you can't use it again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.