Luma, Sable

Humblewood Campaign Setting p. 16 (Third Party)

Size
Small
Speed
25
Ability Scores
Cha +2, Con +1
Resistances
poison
Spellcasting Ability
Charisma

Traits

Lumas are a race of polar opposites when it comes to their role in perch society. They are as often shunned for their eccentricities as they are celebrated for them. Lumas are smaller than most birdfolk, and resemble either doves or pigeons. Many have ruffs of feathers that shine with unique iridescent colors, something which can be seen as either alluring or unusual. Most fledgling lumas approach social situations with hesitation, until a time when society inevitably labels them an outcast or a notable figure, and the individual naturally adapts to the role.

As a sable luma, you are often found on the fringes of social situations. While you are overlooked by the crowd, your gifts are undeniable. You are destined for greatness.

To most, lumas seem perpetually disorganized and distracted, which has lead to a belief that they are of low intelligence. In truth, lumas have a unique perception of the world. They are able to interpret information in an uncommon way, allowing them to see possibilities others cannot.

These inherent talents, sometimes dismissed as luck, can be improved upon with training and study. Pairing their natural gifts with magical education, powerful luma wizards and radical scholars have been at the forefront of magical innovation for some time in Humblewood.

While most lumas find their peculiar nature to be a hindrance in society, some make use of their gifts to climb the social ladder. These individuals inspire curiosity and have an air of authority about them. This divide in social standing among lumas can make for curious and strained relationships among families and friends.

Other lumas find it difficult to exist in the larger society of birdfolk cities. It is said that this is a main contributing factor for the close-knit, and exclusive luma districts in larger cities. Lumas tend to keep to themselves, preferring the company of those who understand them rather than those who pass judgement.

Lumas are inspired by doves and pigeons, but their size and high charisma means that small songbirds such as chickadees, wrens, sparrows, and cardinals would also be a good fit. A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Humblewood from more tropical regions. Birds with brighter or more decorative plumage would correspond to sera lumas, while those with more muted feathers would be better as sable lumas.

Ability Score Increase

Your Wisdom score increases by 2 and Constitution score by 1.

Age

Lumas are short-lived reaching adulthood around 20 years. Few lumas live beyond 70 years.

Alignment

Spurred by personal interests and flights of fancy, lumas lean towards chaotic alignments. While generally good natured, those that have been spurned by society find it hard to see the benefits of altruism, but even under such circumstances lumas are rarely evil.

Size

Lumas are the shortest and lightest of the birdfolk, standing roughly 3 feet tall and weighing only around 30 pounds. Your size is Small.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d4 Height = 2 feet + 8 inches + your size modifier in inches Weight in pounds = 25 + (1 × your size modifier)

Glide

Using your feathered arms, you can slow your fall, and glide short distances. When falling you can use your reaction to spread your arms, stiffen your wing feathers, and slow your descent. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage when you land. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing in the space you finish your movement. You cannot glide while carrying heavy weapons or wielding a shield (though you may drop any held items as part of your reaction to spread your arms). You cannot glide while wearing heavy armor, or if you are encumbered.

Wing Flap

As a bonus action, you can use your powerful feathered arms to propel yourself upward a distance equal to half your movement speed. You can use it in conjunction with a regular jump, but not while gliding.

Touched

You know one cantrip from the sorcerer spell list. Charisma is your spellcasting ability for this cantrip.

Fated

Whether by luck or a guiding presence, you always seem to find your way. You can choose to reroll any attack, skill check, or saving throw. You can decide to do this after your roll, but only before the outcome of the roll has been determined. You can't use this feature again until you have completed a long rest.

Hard to Read

Your innate eccentricities make it hard for other folk to figure you out. When someone performs a Wisdom (Insight) check against you, they have disadvantage on their roll. Additionally, you gain advantage on Charisma (Deception) checks made against creatures that are not lumas.

Resilience

You have advantage on saving throws against poison and resistance against poison damage.

Languages

You can speak, read, and write Birdfolk. You can also understand Auran, though you cannot speak it naturally.

Birdfolk is a language of clicks, caws, and whistles. Though primarily oral, a system for writing Birdfolk in pictograms was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing different sounds. Birdfolk can be written quickly with a quill, or scratched easily with a claw, and has been widely adopted throughout the Wood.