Orc (Eberron)
Eberron: Rising from the Last War p. 31
- Size
- Medium
- Speed
- 30
- Ability Scores
- Str +2, Con +1
- Lineage
- Orc
- Languages
- Common, Orc
Traits
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, "Gruumsh!" is the nightmare of every civilized place in the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs. Every soldier who lives through a fight with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the scythe. Only a skilled and determined hero can hope to survive single combat with an orc. Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to the plane of Acheron. It is there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Orcs reach adulthood at age 12 and live up to 50 years.
Alignment
The orcs of Eberron are a passionate people, given to powerful emotion and deep faith. They are generally chaotic, but can be any alignment.
Size
Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d8 Height = 5 feet + 4 inches + your size modifier in inches Weight in pounds = 175 + (2d6 × your size modifier)
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Aggressive
As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.
Primal Intuition
You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Especial
Powerful Build
Languages
You can speak, read, and write Common and Orc.