Can'trip (TP)

Heliana's Guide to Monster Hunting - Part One p. 499 (Third Party)

Level
0
School
Abjuration
Casting Time
1 action
Range
60 feet
Components
V, S
Duration
1 Round
Classes
Bard, Sorcerer, Warlock, Wizard

Description

You temporarily tangle the Weave around a creature within range that you can see. Until the start of your next turn, each time the creature tries to cast a cantrip whilst this spell affects it, it must succeed on a spellcasting ability check against your spell save DC or waste its action (but not a spell slot). The spell ends if the target moves out of the spell's range. The maximum level of spell inhibited by this cantrip increases when you reach 5th level (1st-level spells), 11th level (2nd-level spells), and 17th level (3rd-level spells).