Earth Tremor

Xanathar's Guide to Everything p. 155,

Level
1
School
Evocation
Ritual
No
Casting Time
1 action
Range
10 feet
Components
V, S
Duration
Instantaneous
Classes
Druid (Circle of the Stone (HB)), Bard, Druid, Sorcerer, Wizard

Description

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Prone:

  • A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on attack rolls.
  • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.