Gravity Smash (TP)

Heliana's Guide to Monster Hunting - Part One p. 505 (Third Party)

Level
5
School
Evocation
Casting Time
1 action
Range
120 feet (40-foot-radius, 100-foot-high cylinder)
Components
V, S
Duration
Concentration, up to 1 round
Classes
Sorcerer, Warlock, Wizard

Description

You strike the ground, choosing a point you can see within range to begin accumulating gravity. A 40-foot-radius, 100-foot-high cylinder centered on that point becomes difficult terrain until the start of your next turn. When the spell ends, the gravity reaches a critical magnitude, smashing all creatures in the cylinder downwards; each creature in the area must make a Strength saving throw. If the spell lasts its full duration and ends at the start of your next turn, then, on a failed saving throw, a creature takes 8d10 force damage and is knocked prone. If the spell ends before the start of your next turn, a creature takes 4d10 force damage on a failure instead. On a successful save, a creature takes half as much damage and isn't knocked prone.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, both damage values increase by 1d10 for each slot level above 5th.