Investiture of Venom (TP)

Grim Hollow: Player's Guide p. 122 (Third Party)

Level
5
School
Transmutation
Casting Time
1 action
Range
Self
Components
V, S
Duration
Concentration, up to 10 minutes
Classes
Druid, Ranger

Description

Until the spell ends, your veins bulge and become visibly green beneath your skin, your eyes weep constantly with liquid poison, and you gain the following benefits:

  • You are immune to poison damage and the poisoned condition.
  • When you choose a creature you can see within 30 feet, you know if it has poison resistance or immunity, as well as if it is immune to the poisoned condition.
  • You can use a bonus action on your turn and choose a creature within 30 feet. That creature must make a Constitution saving throw. On a failure, the creature loses any resistance or immunity it has to poison damage or the poisoned condition until the end of your next turn.
  • You can use your action to launch a geyser of toxins in a line 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Constitution saving throw or take 4d6 poison damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect is also poisoned until the end of your next turn.