Ranger Trap: Bear Trap
Heliana's Guide to Monster Hunting - Part One p. 188
- Level
- 0
- Components
- M (4 gp of trap-making materials)
- Classes
- Ranger (Trapper (Legacy)): Traps
Description
Prerequisite: 3rd-level ranger; physical
You trap a 5-foot square with a mechanical, toothy-jawed trap. When a Large or smaller creature enters the trapped area, the trap activates and the creature must succeed on a Dexterity saving throw or take 2d8 piercing damage, and its speed becomes 0 feet unless it's immune to being grappled. A creature can use its action to make a Strength (Athletics) check against your ranger save DC, freeing the trapped creature on a success.