Ranger Trap: Bewilderment
Heliana's Guide to Monster Hunting - Part One p. 189
- Level
- 0
- Components
- M (3rd-level spell slot)
- Classes
- Ranger (Trapper (Legacy)): Traps
Description
Prerequisite: 9th-level ranger; magical
When activated, horrifying illusions abound and psychic energy twists the minds of creatures. Each creature in a 20-foot-radius sphere centered on the trap must make a Wisdom saving throw. On a failure, a creature takes 3d10 psychic damage and becomes affected, as per the confusion spell for the next minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.