Stench (TP)
Heliana's Guide to Monster Hunting - Part One p. 511 (Third Party)
- Level
- 3
- School
- Conjuration
- Casting Time
- 1 action
- Range
- 90 feet (20-foot-radius sphere)
- Components
- V, S, M (a skunk's tail)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Druid, Sorcerer, Warlock, Wizard
Description
Emanating from a point within range, a noxious, 20-foot-radius sphere of colorless fumes creates a choking, eye-watering miasma that penetrates through creatures' skin. When a creature enters the spell's area for the first time on its turn or starts its turn there, it must make a Constitution saving throw. It takes 3d6 poison damage and becomes poisoned until the end of its next turn on a failure, or takes half as much damage and is not poisoned on a success. Whilst poisoned in this way, a creature has disadvantage on saving throws made to maintain its concentration.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.