Storm Door (TP)
Book of Ebon Tides p. 71 (Third Party)
- Level
- 4
- School
- Conjuration
- Casting Time
- 1 action
- Range
- Self
- Components
- V, S, M (a fulgurite)
- Duration
- Concentration, up to 10 minutes
- Classes
- Cleric, Druid, Wizard, Fighter (Eldritch Knight), Rogue (Arcane Trickster)
Description
Type: Liminal, Weather
Crackling with lightning, you teleport up to 120 feet to an unoccupied space that you can see. Each creature within 5 feet of both the space you left and your new space must make a Dexterity saving throw. A creature takes 1d12 lightning damage on a failed save or half as much damage on a successful one. On each of your turns for the duration, you can use your bonus action to call up the lightning and open such a storm door again, targeting a different space with the door each time. If you are outdoors when you cast this spell, a storm develops within 1 minute and follows you. Under such conditions, the spell's damage increases to 2d12, and you can teleport up to 240 feet.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, a creature of your choice within 5 feet of you can teleport through the storm door with you. Accompanying creatures do not suffer the lightning damage.