Acorn Crab

Obojima: Tales from the Tall Grass p. 269 (Third Party)

Tamaño
Mediano
Tipo
monstrosity
Alineamiento
neutral
CA
16 (natural armor)
Puntos de golpe
67 (9d8+27)
Velocidad
walk 30 ft., climbing 30 ft.
Habilidades
Athletics +5, Perception +3
Sentidos
Darkvision 60 ft.
Percepción pasiva
13
Desafío
2
Linaje
Crab
FUE
16
+3
DES
13
+1
CON
16
+3
INT
6
−2
SAB
6
−2
CAR
6
−2

Rasgos

Proficiency Bonus

+2

Great Heights

When the acorn crab falls from a height of 10 feet or higher, it can make a Slam attack at the end of the fall. When it does so, it takes no falling damage.

Acciones

Multiattack

The acorn crab makes two Pinch attacks.

Pinch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, plus an extra 3 (1d6) damage for every 10 feet the acorn crab fell before the attack.

Otros datos

description

Although their name implies a small, nut-sized creature, acorn crabs are enormous land crabs that have a penchant for climbing into trees and dining on acorns. They are territorial and will defend their trees, sometimes falling from great heights and using their shells as battering rams to smash interlopers far below.