Acorn Crab

Obojima: Tales from the Tall Grass p. 269 (Third Party)

Size
Medium
Type
monstrosity
Alignment
neutral
AC
16 (natural armor)
Hit Points
67 (9d8+27)
Speed
walk 30 ft., climbing 30 ft.
Skills
Athletics +5, Perception +3
Senses
Darkvision 60 ft.
Passive Perception
13
Challenge
2
Lineage
Crab
STR
16
+3
DEX
13
+1
CON
16
+3
INT
6
−2
WIS
6
−2
CHA
6
−2

Traits

Proficiency Bonus

+2

Great Heights

When the acorn crab falls from a height of 10 feet or higher, it can make a Slam attack at the end of the fall. When it does so, it takes no falling damage.

Actions

Multiattack

The acorn crab makes two Pinch attacks.

Pinch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, plus an extra 3 (1d6) damage for every 10 feet the acorn crab fell before the attack.

Other data

description

Although their name implies a small, nut-sized creature, acorn crabs are enormous land crabs that have a penchant for climbing into trees and dining on acorns. They are territorial and will defend their trees, sometimes falling from great heights and using their shells as battering rams to smash interlopers far below.