Acorn Crab
Obojima: Tales from the Tall Grass p. 269 (Third Party)
- Size
- Medium
- Type
- monstrosity
- Alignment
- neutral
- AC
- 16 (natural armor)
- Hit Points
- 67 (9d8+27)
- Speed
- walk 30 ft., climbing 30 ft.
- Skills
- Athletics +5, Perception +3
- Senses
- Darkvision 60 ft.
- Passive Perception
- 13
- Challenge
- 2
- Lineage
- Crab
Traits
Proficiency Bonus
+2
Great Heights
When the acorn crab falls from a height of 10 feet or higher, it can make a Slam attack at the end of the fall. When it does so, it takes no falling damage.
Actions
Multiattack
The acorn crab makes two Pinch attacks.
Pinch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, plus an extra 3 (1d6) damage for every 10 feet the acorn crab fell before the attack.
Other data
description
Although their name implies a small, nut-sized creature, acorn crabs are enormous land crabs that have a penchant for climbing into trees and dining on acorns. They are territorial and will defend their trees, sometimes falling from great heights and using their shells as battering rams to smash interlopers far below.