Advanced Detention Drone

The Book of Many Things p. 135

Tamaño
Grande
Tipo
construct
Alineamiento
sin alineamiento
CA
17 (natural armor)
Puntos de golpe
142 (15d10+60)
Velocidad
walk 30 ft., fly 30 ft. (hover)
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned
Sentidos
blindsight 10 ft., darkvision 60 ft.
Percepción pasiva
10
Idiomas
understands commands given in any language but can't speak
Desafío
7
FUE
18
+4
DES
8
−1
CON
18
+4
INT
7
−2
SAB
10
+0
CAR
3
−4

Rasgos

Proficiency Bonus

+3

Bound

The drone is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

Regeneration

The drone regains 10 hit points at the start of its turn if it has at least 1 hit point.

Spell Storing

A spellcaster who wears the drone's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

Acciones

Multiattack

The guardian makes two fist attacks.

Fist

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Detention Orb

The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside.

Reacciones

Shield

When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.

Conjuros

Confusion

Otros datos

ancestry

Shield Guardian, Detention Drone

description

Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant. This Construct doesn't have a control amulet and can't be controlled like other shield guardians.

sortname

Detention Drone, Advanced