Advanced Detention Drone
The Book of Many Things p. 135
- Size
- Large
- Type
- construct
- Alignment
- unaligned
- AC
- 17 (natural armor)
- Hit Points
- 142 (15d10+60)
- Speed
- walk 30 ft., fly 30 ft. (hover)
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Senses
- blindsight 10 ft., darkvision 60 ft.
- Passive Perception
- 10
- Languages
- understands commands given in any language but can't speak
- Challenge
- 7
- Lineage
- Shield Guardian, Detention Drone
Traits
Proficiency Bonus
+3
Bound
The drone is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.
Regeneration
The drone regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing
A spellcaster who wears the drone's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.
Actions
Multiattack
The guardian makes two fist attacks.
Fist
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Detention Orb
The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Nothing can pass through the orb, nor can any creature teleport or use planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside.
Reactions
Shield
When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.
Spells
Confusion
Other data
description
Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant. This Construct doesn't have a control amulet and can't be controlled like other shield guardians.