Air Elemental Myrmidon

Mordenkainen's Tome of Foes p. 202,

Tamaño
Mediano
Tipo
elemental
Alineamiento
neutral
CA
18 (plate armor)
Puntos de golpe
117 (18d8+36)
Velocidad
walk 30 ft., fly 30 ft.
Resistencias
lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
paralyzed, petrified, poisoned, prone
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Auran, one language of its creator's choice
Desafío
7
Linaje
Elemental
FUE
18
+4
DES
14
+2
CON
14
+2
INT
9
−1
SAB
10
+0
CAR
10
+0

Rasgos

Magic Weapons

The myrmidon's weapon attacks are magical.

Acciones

Multiattack

The myrmidon makes three flail attacks.

Flail

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Lightning Strike (Recharge 6)

The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.

recharge

D6

Otros datos

description

Air Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.