Air Elemental Myrmidon

Mordenkainen's Tome of Foes p. 202,

Size
Medium
Type
elemental
Alignment
neutral
AC
18 (plate armor)
Hit Points
117 (18d8+36)
Speed
walk 30 ft., fly 30 ft.
Resistances
lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
poison
Condition Immunities
paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Auran, one language of its creator's choice
Challenge
7
Lineage
Elemental
STR
18
+4
DEX
14
+2
CON
14
+2
INT
9
−1
WIS
10
+0
CHA
10
+0

Traits

Magic Weapons

The myrmidon's weapon attacks are magical.

Actions

Multiattack

The myrmidon makes three flail attacks.

Flail

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Lightning Strike (Recharge 6)

The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.

recharge

D6

Other data

description

Air Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.