Air Elemental Myrmidon
Mordenkainen's Tome of Foes p. 202,
- Size
- Medium
- Type
- elemental
- Alignment
- neutral
- AC
- 18 (plate armor)
- Hit Points
- 117 (18d8+36)
- Speed
- walk 30 ft., fly 30 ft.
- Resistances
- lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks
- Immunities
- poison
- Condition Immunities
- paralyzed, petrified, poisoned, prone
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Auran, one language of its creator's choice
- Challenge
- 7
- Lineage
- Elemental
STR
18
+4
DEX
14
+2
CON
14
+2
INT
9
−1
WIS
10
+0
CHA
10
+0
Traits
Magic Weapons
The myrmidon's weapon attacks are magical.
Actions
Multiattack
The myrmidon makes three flail attacks.
Flail
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Lightning Strike (Recharge 6)
The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.
recharge
D6
Other data
description
Air Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.