Al'chaia

Waterdeep: Dungeon of the Mad Mage p. 218

Tamaño
Mediano
Tipo
humanoid (gith)
Alineamiento
legal malvado
CA
18 (plate armor)
Puntos de golpe
91 (14d8+28)
Velocidad
walk 30 ft.
Salvaciones
Con +5, Int +5, Wis +5
Percepción pasiva
12
Idiomas
Gith
Desafío
8
FUE
16
+3
DES
14
+2
CON
15
+2
INT
14
+2
SAB
14
+2
CAR
15
+2

Rasgos

Innate Spellcasting (Psionics)

Al'chaia's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible)
  • 3/day each: jump, misty step, nondetection (self only), tongues
  • 1/day each: plane shift, telekinesis

Acciones

Multiattack

Al'chaia makes two silver greatsword attacks.

Silver Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), Al'chaia can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

Conjuros

mage hand, jump, misty step, nondetection, tongues, plane shift, telekinesis

Otros datos

description