Al'chaia
Waterdeep: Dungeon of the Mad Mage p. 218
- Tamaño
- Mediano
- Tipo
- humanoid (gith)
- Alineamiento
- legal malvado
- CA
- 18 (plate armor)
- Puntos de golpe
- 91 (14d8+28)
- Velocidad
- walk 30 ft.
- Salvaciones
- Con +5, Int +5, Wis +5
- Percepción pasiva
- 12
- Idiomas
- Gith
- Desafío
- 8
FUE
16
+3
DES
14
+2
CON
15
+2
INT
14
+2
SAB
14
+2
CAR
15
+2
Rasgos
Innate Spellcasting (Psionics)
Al'chaia's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:
- At will: mage hand (the hand is invisible)
- 3/day each: jump, misty step, nondetection (self only), tongues
- 1/day each: plane shift, telekinesis
Acciones
Multiattack
Al'chaia makes two silver greatsword attacks.
Silver Greatsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), Al'chaia can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Conjuros
mage hand, jump, misty step, nondetection, tongues, plane shift, telekinesis