Al'chaia

Waterdeep: Dungeon of the Mad Mage p. 218

Size
Medium
Type
humanoid (gith)
Alignment
lawful evil
AC
18 (plate armor)
Hit Points
91 (14d8+28)
Speed
walk 30 ft.
Saving Throws
Con +5, Int +5, Wis +5
Passive Perception
12
Languages
Gith
Challenge
8
STR
16
+3
DEX
14
+2
CON
15
+2
INT
14
+2
WIS
14
+2
CHA
15
+2

Traits

Innate Spellcasting (Psionics)

Al'chaia's innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible)
  • 3/day each: jump, misty step, nondetection (self only), tongues
  • 1/day each: plane shift, telekinesis

Actions

Multiattack

Al'chaia makes two silver greatsword attacks.

Silver Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) psychic damage. This is a magic weapon attack. On a critical hit against a target in an astral body (as with the astral projection spell), Al'chaia can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

Spells

mage hand, jump, misty step, nondetection, tongues, plane shift, telekinesis

Other data

description