Albino Dwarf Warrior

Tomb of Annihilation p. 210

Tamaño
Mediano
Tipo
humanoid (dwarf)
Alineamiento
cualquier alineamiento
CA
13 (hide armor)
Puntos de golpe
30 (4d8+12)
Velocidad
walk 25 ft.
Habilidades
Perception +4, Stealth +3, Survival +4
Resistencias
poison
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Common, Dwarvish
Desafío
1/4
Linaje
Albino Dwarf
FUE
13
+1
DES
13
+1
CON
17
+3
INT
12
+1
SAB
14
+2
CAR
11
+0

Rasgos

Dwarven Resilience

The dwarf has advantage on saving throws against poison.

Acciones

Handaxe

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Otros datos

description

The albino dwarves of Chult were driven from their subterranean homes by volcanic activity, and those who didn't seek refuge in Port Nyanzaru adapted to living in the jungle. They make armor out of dinosaur hide; shape weapons out of dinosaur bones, flint, and wood; and craft ornate jewelry out of bones, feathers, tusks, and stone beads. Albino dwarves haven't forgotten how to forge metal, but they seldom have the means to do so.