Albino Dwarf Warrior
Tomb of Annihilation p. 210
- Tamaño
- Mediano
- Tipo
- humanoid (dwarf)
- Alineamiento
- cualquier alineamiento
- CA
- 13 (hide armor)
- Puntos de golpe
- 30 (4d8+12)
- Velocidad
- walk 25 ft.
- Habilidades
- Perception +4, Stealth +3, Survival +4
- Resistencias
- poison
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 14
- Idiomas
- Common, Dwarvish
- Desafío
- 1/4
- Linaje
- Albino Dwarf
FUE
13
+1
DES
13
+1
CON
17
+3
INT
12
+1
SAB
14
+2
CAR
11
+0
Rasgos
Dwarven Resilience
The dwarf has advantage on saving throws against poison.
Acciones
Handaxe
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Otros datos
description
The albino dwarves of Chult were driven from their subterranean homes by volcanic activity, and those who didn't seek refuge in Port Nyanzaru adapted to living in the jungle. They make armor out of dinosaur hide; shape weapons out of dinosaur bones, flint, and wood; and craft ornate jewelry out of bones, feathers, tusks, and stone beads. Albino dwarves haven't forgotten how to forge metal, but they seldom have the means to do so.