Albino Dwarf Warrior
Tomb of Annihilation p. 210
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- any alignment
- AC
- 13 (hide armor)
- Hit Points
- 30 (4d8+12)
- Speed
- walk 25 ft.
- Skills
- Perception +4, Stealth +3, Survival +4
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 14
- Languages
- Common, Dwarvish
- Challenge
- 1/4
- Lineage
- Albino Dwarf
STR
13
+1
DEX
13
+1
CON
17
+3
INT
12
+1
WIS
14
+2
CHA
11
+0
Traits
Dwarven Resilience
The dwarf has advantage on saving throws against poison.
Actions
Handaxe
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Other data
description
The albino dwarves of Chult were driven from their subterranean homes by volcanic activity, and those who didn't seek refuge in Port Nyanzaru adapted to living in the jungle. They make armor out of dinosaur hide; shape weapons out of dinosaur bones, flint, and wood; and craft ornate jewelry out of bones, feathers, tusks, and stone beads. Albino dwarves haven't forgotten how to forge metal, but they seldom have the means to do so.