Alp

Creature Codex (3pp) p. 14

Tamaño
Pequeño
Tipo
fey (shapechanger)
Alineamiento
caótico malvado
CA
13
Puntos de golpe
44 (8d6+16)
Velocidad
walk 30 ft.
Resistencias
cold, necrotic
Inmunidad a estados
charmed, exhaustion, paralyzed, unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Sylvan
Desafío
1
Entorno
farmland
FUE
12
+1
DES
16
+3
CON
14
+2
INT
10
+0
SAB
16
+3
CAR
8
−1

Rasgos

Shadow Stealth

While in dim light or darkness, the alp can take the Hide action as a bonus action.

Shapechanger

The alp can use its action to polymorph into a Small or Tiny beast it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sunlight Sensitivity

While in sunlight, the alp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Alp's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: invisibility (self only)
  • 3/day each: silent image, sleep
  • 1/day each: bestow curse, dream

Acciones

Sleeper's Slap

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage, and, if the target was sleeping or unconscious before it was hit, it must succeed on a DC 13 Wisdom saving throw or become frightened and restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the restrained condition on itself on a success. The creature must succeed on another saving throw on a following round to end the frightened condition.

Conjuros

invisibility, silent image, sleep, bestow curse, dream

Otros datos

description