Alp

Creature Codex (3pp) p. 14

Size
Small
Type
fey (shapechanger)
Alignment
chaotic evil
AC
13
Hit Points
44 (8d6+16)
Speed
walk 30 ft.
Resistances
cold, necrotic
Condition Immunities
charmed, exhaustion, paralyzed, unconscious
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Sylvan
Challenge
1
Environment
farmland
STR
12
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
8
−1

Traits

Shadow Stealth

While in dim light or darkness, the alp can take the Hide action as a bonus action.

Shapechanger

The alp can use its action to polymorph into a Small or Tiny beast it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sunlight Sensitivity

While in sunlight, the alp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting

Alp's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At will: invisibility (self only)
  • 3/day each: silent image, sleep
  • 1/day each: bestow curse, dream

Actions

Sleeper's Slap

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage, and, if the target was sleeping or unconscious before it was hit, it must succeed on a DC 13 Wisdom saving throw or become frightened and restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the restrained condition on itself on a success. The creature must succeed on another saving throw on a following round to end the frightened condition.

Spells

invisibility, silent image, sleep, bestow curse, dream

Other data

description