Amarith Coppervein
Out of the Abyss p. 142
- Tamaño
- Mediano
- Tipo
- humanoid (dwarf)
- Alineamiento
- cualquier alineamiento
- CA
- 17 (splint armor)
- Puntos de golpe
- 58 (9d8+18)
- Velocidad
- walk 25 ft.
- Habilidades
- Athletics +5, Perception +2
- Resistencias
- poison
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- any one language (usually Common), Dwarvish
- Desafío
- 3
FUE
16
+3
DES
13
+1
CON
14
+2
INT
10
+0
SAB
11
+0
CAR
10
+0
Rasgos
Dwarven Resilience
Amarith has advantage on saving throws against poison, and has resistance against poison damage.
Acciones
Multiattack
Amarith makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Warhammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.