Amarith Coppervein

Out of the Abyss p. 142

Size
Medium
Type
humanoid (dwarf)
Alignment
any alignment
AC
17 (splint armor)
Hit Points
58 (9d8+18)
Speed
walk 25 ft.
Skills
Athletics +5, Perception +2
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
12
Languages
any one language (usually Common), Dwarvish
Challenge
3
STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Dwarven Resilience

Amarith has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

Amarith makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Other data

description