Amarith Coppervein
Out of the Abyss p. 142
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- any alignment
- AC
- 17 (splint armor)
- Hit Points
- 58 (9d8+18)
- Speed
- walk 25 ft.
- Skills
- Athletics +5, Perception +2
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- any one language (usually Common), Dwarvish
- Challenge
- 3
STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
Traits
Dwarven Resilience
Amarith has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack
Amarith makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Warhammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Shortsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.