Android

Quests from the Infinite Staircase p. 194

Tamaño
Mediano
Tipo
construct
Alineamiento
typically lawful neutral
CA
15 (natural armor)
Puntos de golpe
91 (14d8+28)
Velocidad
walk 30 ft., fly 30 ft.(hover; aerialist only), swim 30 ft.(diver only)
Salvaciones
Wis +4, Con +5
Habilidades
History +4, Perception +7
Resistencias
acid, fire
Inmunidades
cold, poison
Inmunidad a estados
exhaustion, poisoned
Sentidos
blindsight 60 ft. (sentry only), darkvision 60 ft.
Percepción pasiva
17
Idiomas
Common plus the languages spoken by its creator
Desafío
5
FUE
18
+4
DES
18
+4
CON
15
+2
INT
12
+1
SAB
13
+1
CAR
10
+0

Rasgos

Proficiency Bonus

+3

Design Specialization

When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.

Lightning Overload

When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Acciones

Multiattack

The android makes two Force Strike attacks.

Force Strike

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Spellcasting (Diplomat and Medic Only)

The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

  • 2/day each: Cure Wounds (as a 3rd-level spell; medic only), Identify, Tongues (diplomat only)

Reacciones

Parry (Duelist Only)

The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.

Conjuros

cure wounds, identify, tongues

Otros datos

description