Android

Quests from the Infinite Staircase p. 194

Size
Medium
Type
construct
Alignment
typically lawful neutral
AC
15 (natural armor)
Hit Points
91 (14d8+28)
Speed
walk 30 ft., fly 30 ft.(hover; aerialist only), swim 30 ft.(diver only)
Saving Throws
Wis +4, Con +5
Skills
History +4, Perception +7
Resistances
acid, fire
Immunities
cold, poison
Condition Immunities
exhaustion, poisoned
Senses
blindsight 60 ft. (sentry only), darkvision 60 ft.
Passive Perception
17
Languages
Common plus the languages spoken by its creator
Challenge
5
STR
18
+4
DEX
18
+4
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
10
+0

Traits

Proficiency Bonus

+3

Design Specialization

When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.

Lightning Overload

When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack

The android makes two Force Strike attacks.

Force Strike

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Spellcasting (Diplomat and Medic Only)

The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

  • 2/day each: Cure Wounds (as a 3rd-level spell; medic only), Identify, Tongues (diplomat only)

Reactions

Parry (Duelist Only)

The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.

Spells

cure wounds, identify, tongues

Other data

description