Animated Glass Statue
Critical Role: Call of the Netherdeep p. 109
- Tamaño
- Grande
- Tipo
- construct
- Alineamiento
- neutral malvado
- CA
- 10
- Puntos de golpe
- 22 (3d10+6)
- Velocidad
- walk 10 ft., fly 60 ft.
- Habilidades
- Perception +3
- Inmunidad a estados
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 13
- Idiomas
- understands Common but can't speak it
- Desafío
- 1
- Linaje
- Giant Vulture, Animated Object
FUE
15
+2
DES
10
+0
CON
15
+2
INT
6
−2
SAB
12
+1
CAR
7
−2
Rasgos
Proficiency Bonus
+2
Keen Sight and Smell
The statue has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics
The statue has advantage on an attack roll against a creature if at least one of the statue's allies is within 5 feet of the creature and the ally isn't incapacitated.
Acciones
Multiattack
The statue makes two attacks: one with its beak and one with its talons.
Beak
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.