Animated Glass Statue

Critical Role: Call of the Netherdeep p. 109

Size
Large
Type
construct
Alignment
neutral evil
AC
10
Hit Points
22 (3d10+6)
Speed
walk 10 ft., fly 60 ft.
Skills
Perception +3
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft.
Passive Perception
13
Languages
understands Common but can't speak it
Challenge
1
Lineage
Giant Vulture, Animated Object
STR
15
+2
DEX
10
+0
CON
15
+2
INT
6
−2
WIS
12
+1
CHA
7
−2

Traits

Proficiency Bonus

+2

Keen Sight and Smell

The statue has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics

The statue has advantage on an attack roll against a creature if at least one of the statue's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack

The statue makes two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Other data

description