Animated Glass Statue
Critical Role: Call of the Netherdeep p. 109
- Size
- Large
- Type
- construct
- Alignment
- neutral evil
- AC
- 10
- Hit Points
- 22 (3d10+6)
- Speed
- walk 10 ft., fly 60 ft.
- Skills
- Perception +3
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- understands Common but can't speak it
- Challenge
- 1
- Lineage
- Giant Vulture, Animated Object
STR
15
+2
DEX
10
+0
CON
15
+2
INT
6
−2
WIS
12
+1
CHA
7
−2
Traits
Proficiency Bonus
+2
Keen Sight and Smell
The statue has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics
The statue has advantage on an attack roll against a creature if at least one of the statue's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The statue makes two attacks: one with its beak and one with its talons.
Beak
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.