Animated Tile Chimera

Rise of Tiamat p. 42

Tamaño
Grande
Tipo
monstrosity
Alineamiento
caótico malvado
CA
14 (natural armor)
Puntos de golpe
114 (12d10+48)
Velocidad
walk 30 ft., fly 60 ft.
Habilidades
Perception +8
Sentidos
darkvision 60 ft.
Percepción pasiva
18
Idiomas
understands Draconic but can't speak
Desafío
6
Linaje
Chimera, Animated Object
Entorno
underdark, mountain, grassland, hill
FUE
19
+4
DES
11
+0
CON
19
+4
INT
3
−4
SAB
14
+2
CAR
10
+0

Rasgos

Rejuvenation

If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the creature's tiles.

Acciones

Multiattack

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6)

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

recharge

D5

Reacciones

Narrow Dodge

When targeted by a melee attack, the tile creature can take a reaction to turn its narrowest aspect toward the attacker. The attacker has disadvantage on the attack roll.

Otros datos

description