Animated Tile Chimera

Rise of Tiamat p. 42

Size
Large
Type
monstrosity
Alignment
chaotic evil
AC
14 (natural armor)
Hit Points
114 (12d10+48)
Speed
walk 30 ft., fly 60 ft.
Skills
Perception +8
Senses
darkvision 60 ft.
Passive Perception
18
Languages
understands Draconic but can't speak
Challenge
6
Lineage
Chimera, Animated Object
Environment
underdark, mountain, grassland, hill
STR
19
+4
DEX
11
+0
CON
19
+4
INT
3
−4
WIS
14
+2
CHA
10
+0

Traits

Rejuvenation

If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the creature's tiles.

Actions

Multiattack

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6)

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

recharge

D5

Reactions

Narrow Dodge

When targeted by a melee attack, the tile creature can take a reaction to turn its narrowest aspect toward the attacker. The attacker has disadvantage on the attack roll.

Other data

description