Archon of Redemption

Plane Shift: Zendikar p. 22

Tamaño
Grande
Tipo
celestial
Alineamiento
legal neutral
CA
17 (natural armor)
Puntos de golpe
136 (16d8+64)
Velocidad
walk 30 ft., fly 90 ft.
Salvaciones
Wis +9, Cha +9
Habilidades
Insight +9, Perception +9
Resistencias
radiant; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidad a estados
charmed, exhaustion, frightened
Sentidos
darkvision 120 ft.
Percepción pasiva
19
Idiomas
all, telepathy 120 ft.
Desafío
10
FUE
18
+4
DES
18
+4
CON
18
+4
INT
17
+3
SAB
20
+5
CAR
20
+5

Rasgos

Angelic Weapons

The archon's weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Axiomatic Mind

The archon can't be compelled to act in a manner contrary to its nature or its understanding of justice.

Magic Resistance

The archon has advantage on saving throws against spells and other magical effects.

One Being

Though it appears as a humanoid creature riding a mount, an archon is a single being. The "rider" can't be dismounted, and no other means can separate the two portions of the archon's being short of its death.

Innate Spellcasting

The archon's innate spellcasting ability is Charisma (spell save DC 17). The archon can innately cast the following spells, requiring only verbal components:

  • At will: detect evil and good
  • 1/day each: destructive wave, geas

Acciones

Multiattack

The archon makes two attacks: one with its sword and one with its claws.

Sword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 13 (3d8) radiant damage.

Claws

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (3d8) radiant damage.

Conjuros

detect evil and good, destructive wave, geas

Otros datos

description