Archon of Redemption

Plane Shift: Zendikar p. 22

Size
Large
Type
celestial
Alignment
lawful neutral
AC
17 (natural armor)
Hit Points
136 (16d8+64)
Speed
walk 30 ft., fly 90 ft.
Saving Throws
Wis +9, Cha +9
Skills
Insight +9, Perception +9
Resistances
radiant; bludgeoning, piercing, slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened
Senses
darkvision 120 ft.
Passive Perception
19
Languages
all, telepathy 120 ft.
Challenge
10
STR
18
+4
DEX
18
+4
CON
18
+4
INT
17
+3
WIS
20
+5
CHA
20
+5

Traits

Angelic Weapons

The archon's weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Axiomatic Mind

The archon can't be compelled to act in a manner contrary to its nature or its understanding of justice.

Magic Resistance

The archon has advantage on saving throws against spells and other magical effects.

One Being

Though it appears as a humanoid creature riding a mount, an archon is a single being. The "rider" can't be dismounted, and no other means can separate the two portions of the archon's being short of its death.

Innate Spellcasting

The archon's innate spellcasting ability is Charisma (spell save DC 17). The archon can innately cast the following spells, requiring only verbal components:

  • At will: detect evil and good
  • 1/day each: destructive wave, geas

Actions

Multiattack

The archon makes two attacks: one with its sword and one with its claws.

Sword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 13 (3d8) radiant damage.

Claws

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (3d8) radiant damage.

Spells

detect evil and good, destructive wave, geas

Other data

description