Ash Zombie (Legacy)
Lost Mine of Phandelver p. 31
- Tamaño
- Mediano
- Tipo
- undead
- Alineamiento
- neutral malvado
- CA
- 8
- Puntos de golpe
- 22 (3d8+9)
- Velocidad
- walk 20 ft.
- Salvaciones
- Wis +0
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 8
- Idiomas
- understands all languages it spoke in life but can't speak
- Desafío
- 1/4
Rasgos
Undead Fortitude
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Ash Puff
The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.
Acciones
Slam
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Otros datos
description
From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.
Ash Zombies: These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago. They use the zombie stat block, with the following additional trait.
Ash Puff: The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.