Ash Zombie (Legacy)

Lost Mine of Phandelver p. 31

Size
Medium
Type
undead
Alignment
neutral evil
AC
8
Hit Points
22 (3d8+9)
Speed
walk 20 ft.
Saving Throws
Wis +0
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Languages
understands all languages it spoke in life but can't speak
Challenge
1/4
STR
13
+1
DEX
6
−2
CON
16
+3
INT
3
−4
WIS
6
−2
CHA
5
−3

Traits

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Ash Puff

The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Actions

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Other data

description

From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.

Ash Zombies: These zombies were created by the magical devastation when Mount Hotenow erupted thirty years ago. They use the zombie stat block, with the following additional trait.

Ash Puff: The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.