Ashann

Critical Role: Call of the Netherdeep p. 115

Tamaño
Pequeño
Tipo
humanoid (gnome, sorcerer)
Alineamiento
caótico neutral
CA
12
Puntos de golpe
66 (12d8+12)
Velocidad
walk 30 ft.
Habilidades
Arcana +6, Deception +5, History +4, Perception +2
Percepción pasiva
12
Idiomas
Common plus one other language
Desafío
2
Linaje
Occult Extollant
FUE
10
+0
DES
14
+2
CON
12
+1
INT
14
+2
SAB
10
+0
CAR
16
+3

Rasgos

Proficiency Bonus

+2

Acciones

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.

Arcane Blast (Recharge 5-6)

Ashann creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.

recharge

D5

Spellcasting

Ashann casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

  • At will: light, mage hand
  • 1/day each: detect magic, levitate

Elemental Servitor (1/Day) (Bonus Action)

Aradrine magically summons an earth elemental, which appears in an unoccupied space Aradrine can see within 60 feet of itself. The earth elemental takes its turn immediately after Aradrine on the same initiative count and obeys Aradrine's commands. The earth elemental disappears after 1 minute or when it or Aradrine dies.

recharge

1/DAY

Conjuros

light, mage hand, detect magic, levitate

Otros datos

description

Stat Block Origin: Occult Extollant Source: Critical Role: Call of the Netherdeep p. 115