Ashann

Critical Role: Call of the Netherdeep p. 115

Size
Small
Type
humanoid (gnome, sorcerer)
Alignment
chaotic neutral
AC
12
Hit Points
66 (12d8+12)
Speed
walk 30 ft.
Skills
Arcana +6, Deception +5, History +4, Perception +2
Passive Perception
12
Languages
Common plus one other language
Challenge
2
Lineage
Occult Extollant
STR
10
+0
DEX
14
+2
CON
12
+1
INT
14
+2
WIS
10
+0
CHA
16
+3

Traits

Proficiency Bonus

+2

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.

Arcane Blast (Recharge 5-6)

Ashann creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.

recharge

D5

Spellcasting

Ashann casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

  • At will: light, mage hand
  • 1/day each: detect magic, levitate

Elemental Servitor (1/Day) (Bonus Action)

Aradrine magically summons an earth elemental, which appears in an unoccupied space Aradrine can see within 60 feet of itself. The earth elemental takes its turn immediately after Aradrine on the same initiative count and obeys Aradrine's commands. The earth elemental disappears after 1 minute or when it or Aradrine dies.

recharge

1/DAY

Spells

light, mage hand, detect magic, levitate

Other data

description

Stat Block Origin: Occult Extollant Source: Critical Role: Call of the Netherdeep p. 115