Ashann
Critical Role: Call of the Netherdeep p. 115
- Size
- Small
- Type
- humanoid (gnome, sorcerer)
- Alignment
- chaotic neutral
- AC
- 12
- Hit Points
- 66 (12d8+12)
- Speed
- walk 30 ft.
- Skills
- Arcana +6, Deception +5, History +4, Perception +2
- Passive Perception
- 12
- Languages
- Common plus one other language
- Challenge
- 2
- Lineage
- Occult Extollant
Traits
Proficiency Bonus
+2
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) psychic damage.
Arcane Blast (Recharge 5-6)
Ashann creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) force damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.
recharge
D5
Spellcasting
Ashann casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
- At will: light, mage hand
- 1/day each: detect magic, levitate
Elemental Servitor (1/Day) (Bonus Action)
Aradrine magically summons an earth elemental, which appears in an unoccupied space Aradrine can see within 60 feet of itself. The earth elemental takes its turn immediately after Aradrine on the same initiative count and obeys Aradrine's commands. The earth elemental disappears after 1 minute or when it or Aradrine dies.
recharge
1/DAY
Spells
light, mage hand, detect magic, levitate
Other data
description
Stat Block Origin: Occult Extollant Source: Critical Role: Call of the Netherdeep p. 115