Ashari Waverider
Tal'Dorei Campaign Setting: Reborn p. 230 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (any)
- CA
- 14 (hide armor of cold resistance)
- Puntos de golpe
- 77 (14d8+14)
- Velocidad
- walk 30 ft.
- Salvaciones
- Con +4, Wis +6
- Habilidades
- Athletics +8, Nature +3
- Resistencias
- cold
- Percepción pasiva
- 13
- Idiomas
- Aquan, Common, Druidic
- Desafío
- 5
- Linaje
- Ashari
Rasgos
Proficiency Bonus
+3
Healing Tides
Whenever the waverider casts a spell of 1st level or higher that affects a nonhostile creature, that creature regains 3 hit points (in addition to any healing the spell may provide).
Marine Empathy
The waverider can speak with and understand aquatic plants and animals.
Spellcasting
The waverider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): druidcraft, poison spray (2d12), resistance
- 1st level (4 slots): create or destroy water, cure wounds, healing word
- 2nd level (3 slots): animal messenger, lesser restoration, moonbeam
- 3rd level (3 slots): conjure animals (aquatic beasts only), water breathing, water walk
- 4th level (1 slot): control water
Acciones
Harpoon
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a Large or smaller creature, it must succeed on a Strength contest against the waverider or be pulled up to 20 feet toward the waverider. Attacks with this weapon made while underwater do not have disadvantage.
Reacciones
Fishform (Recharges after a Short or Long Rest)
The waverider can transform into a hunter shark or a giant octopus. Its game statistics are replaced by the statistics of the chosen creature, but the waverider retains its alignment, personality, and Intelligence, Wisdom, and Charisma scores. It also retains its skill proficiencies, in addition to gaining those of the creature it transforms into. When the waverider is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in fishform for up to 3 hours or until it reverts to its humanoid form as a bonus action.
recharge
SHORT
Conjuros
druidcraft, poison spray, resistance, create or destroy water, cure wounds, healing word, animal messenger, lesser restoration, moonbeam, conjure animals, water breathing, water walk, control water
Espacios de conjuro
0,4,3,3,1