Ashari Waverider

Tal'Dorei Campaign Setting: Reborn p. 230 (Third Party)

Size
Medium
Type
humanoid (any)
AC
14 (hide armor of cold resistance)
Hit Points
77 (14d8+14)
Speed
walk 30 ft.
Saving Throws
Con +4, Wis +6
Skills
Athletics +8, Nature +3
Resistances
cold
Passive Perception
13
Languages
Aquan, Common, Druidic
Challenge
5
Lineage
Ashari
STR
15
+2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
16
+3
CHA
13
+1

Traits

Proficiency Bonus

+3

Healing Tides

Whenever the waverider casts a spell of 1st level or higher that affects a nonhostile creature, that creature regains 3 hit points (in addition to any healing the spell may provide).

Marine Empathy

The waverider can speak with and understand aquatic plants and animals.

Spellcasting

The waverider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:

  • Cantrips (at will): druidcraft, poison spray (2d12), resistance
  • 1st level (4 slots): create or destroy water, cure wounds, healing word
  • 2nd level (3 slots): animal messenger, lesser restoration, moonbeam
  • 3rd level (3 slots): conjure animals (aquatic beasts only), water breathing, water walk
  • 4th level (1 slot): control water

Actions

Harpoon

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a Large or smaller creature, it must succeed on a Strength contest against the waverider or be pulled up to 20 feet toward the waverider. Attacks with this weapon made while underwater do not have disadvantage.

Reactions

Fishform (Recharges after a Short or Long Rest)

The waverider can transform into a hunter shark or a giant octopus. Its game statistics are replaced by the statistics of the chosen creature, but the waverider retains its alignment, personality, and Intelligence, Wisdom, and Charisma scores. It also retains its skill proficiencies, in addition to gaining those of the creature it transforms into. When the waverider is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in fishform for up to 3 hours or until it reverts to its humanoid form as a bonus action.

recharge

SHORT

Spells

druidcraft, poison spray, resistance, create or destroy water, cure wounds, healing word, animal messenger, lesser restoration, moonbeam, conjure animals, water breathing, water walk, control water

Spell Slots

0,4,3,3,1

Other data

description