Awakened Chapped Brute

Grim Hollow: Lairs of Etharis p. 68 (Third Party)

Tamaño
Grande
Tipo
monstrosity
Alineamiento
neutral malvado
CA
14 (natural armor)
Puntos de golpe
126 (12d10+60)
Velocidad
walk 40 ft.
Habilidades
Athletics +8
Resistencias
necrotic
Inmunidad a estados
blinded
Sentidos
blindsight 60 ft. (blind beyond this radius)
Percepción pasiva
10
Idiomas
Understands one language but can't speak
Desafío
7
Linaje
Chapped Brute
FUE
20
+5
DES
10
+0
CON
20
+5
INT
5
−3
SAB
10
+0
CAR
5
−3

Rasgos

Proficiency Bonus

+3

Keen Hearing and Smell

The awakened chapped brute has advantage on Wisdom (Perception) checks that rely on hearing or smell. While deafened and unable to smell, the brute can't use its blindsight.

Sure-Footed

The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Acciones

Multiattack

The awakened chapped brute makes two tentacle attacks or one tentacle slam.

Tentacle

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles.

Otros datos

description

"The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free."