Awakened Chapped Brute

Grim Hollow: Lairs of Etharis p. 68 (Third Party)

Size
Large
Type
monstrosity
Alignment
neutral evil
AC
14 (natural armor)
Hit Points
126 (12d10+60)
Speed
walk 40 ft.
Skills
Athletics +8
Resistances
necrotic
Condition Immunities
blinded
Senses
blindsight 60 ft. (blind beyond this radius)
Passive Perception
10
Languages
Understands one language but can't speak
Challenge
7
Lineage
Chapped Brute
STR
20
+5
DEX
10
+0
CON
20
+5
INT
5
−3
WIS
10
+0
CHA
5
−3

Traits

Proficiency Bonus

+3

Keen Hearing and Smell

The awakened chapped brute has advantage on Wisdom (Perception) checks that rely on hearing or smell. While deafened and unable to smell, the brute can't use its blindsight.

Sure-Footed

The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack

The awakened chapped brute makes two tentacle attacks or one tentacle slam.

Tentacle

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles.

Other data

description

"The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free."