Awakened Chapped Brute
Grim Hollow: Lairs of Etharis p. 68 (Third Party)
- Size
- Large
- Type
- monstrosity
- Alignment
- neutral evil
- AC
- 14 (natural armor)
- Hit Points
- 126 (12d10+60)
- Speed
- walk 40 ft.
- Skills
- Athletics +8
- Resistances
- necrotic
- Condition Immunities
- blinded
- Senses
- blindsight 60 ft. (blind beyond this radius)
- Passive Perception
- 10
- Languages
- Understands one language but can't speak
- Challenge
- 7
- Lineage
- Chapped Brute
Traits
Proficiency Bonus
+3
Keen Hearing and Smell
The awakened chapped brute has advantage on Wisdom (Perception) checks that rely on hearing or smell. While deafened and unable to smell, the brute can't use its blindsight.
Sure-Footed
The awakened chapped brute has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Multiattack
The awakened chapped brute makes two tentacle attacks or one tentacle slam.
Tentacle
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the brute can't use the tentacle against another target. The awakened chapped brute has two tentacles.
Other data
description
"The callused skin of the merchant's hulking bodyguard ripples as if something beneath is trying to wriggle free."