Awakened Elk
Waterdeep: Dungeon of the Mad Mage p. 72
- Tamaño
- Grande
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 10
- Puntos de golpe
- 13 (2d10+2)
- Velocidad
- walk 50 ft.
- Percepción pasiva
- 10
- Idiomas
- one language known by its creator
- Desafío
- 1/4
- Linaje
- Elk
- Entorno
- grassland, forest, hill
FUE
16
+3
DES
10
+0
CON
12
+1
INT
10
+0
SAB
10
+0
CAR
6
−2
Rasgos
Charge
If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Acciones
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one prone target. Hit: 8 (2d4 + 3) bludgeoning damage.