Awakened Elk
Waterdeep: Dungeon of the Mad Mage p. 72
- Size
- Large
- Type
- beast
- Alignment
- unaligned
- AC
- 10
- Hit Points
- 13 (2d10+2)
- Speed
- walk 50 ft.
- Passive Perception
- 10
- Languages
- one language known by its creator
- Challenge
- 1/4
- Lineage
- Elk
- Environment
- grassland, forest, hill
STR
16
+3
DEX
10
+0
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
6
−2
Traits
Charge
If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one prone target. Hit: 8 (2d4 + 3) bludgeoning damage.