Bilwis
Creature Codex (3pp)
- Tamaño
- Mediano
- Tipo
- elemental
- Alineamiento
- caótico malvado
- CA
- 13
- Puntos de golpe
- 49 (11d8)
- Velocidad
- walk 0 ft., fly 40 ft.
- Resistencias
- lightning, thunder
- Inmunidades
- poison
- Inmunidad a estados
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- Auran
- Desafío
- 1
- Entorno
- farmland
FUE
12
+1
DES
16
+3
CON
10
+0
INT
10
+0
SAB
13
+1
CAR
16
+3
Rasgos
Air Form
The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Acciones
Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Whirlwind (Recharge 5-6)
Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.
recharge
D5