Bilwis

Creature Codex (3pp)

Tamaño
Mediano
Tipo
elemental
Alineamiento
caótico malvado
CA
13
Puntos de golpe
49 (11d8)
Velocidad
walk 0 ft., fly 40 ft.
Resistencias
lightning, thunder
Inmunidades
poison
Inmunidad a estados
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Auran
Desafío
1
Entorno
farmland
FUE
12
+1
DES
16
+3
CON
10
+0
INT
10
+0
SAB
13
+1
CAR
16
+3

Rasgos

Air Form

The bilwis can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Acciones

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Whirlwind (Recharge 5-6)

Each creature in the bilwis' space and within 5 feet of it must make a DC 12 Strength saving throw. On a failure, a target takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a target takes half the bludgeoning damage and isn't knocked prone.

recharge

D5

Otros datos

description